Human

Curious and ambitious, humans by far are not the youngest race in the galactic arena, but they have managed to find patches of starlight along the frontier irresistible and made the inhospitable wild-space their homes.

Ecmenopolis Terra
Humans originated on Terra in the Sol system (Sol C) and is called by different names depending on who is referring to it. Commonly, humans refer to Terra as Earth.

Four thousand years ago, the surface was devastated by a comet that broke when passing the gas giant Jupiter. Fortunately at the time, human civilization already moved into its system.

After its surface cooled, a new governing body was established with the sole interest of ensuring the survival of the human species, The Coalition of Humanity. Within a millennium, the entire surface of Earth was turned into a massive city and focal point of most all human affairs.

The Great Exodus
With the advent of hyper-jump technology allowing humans to migrate out to its neighboring systems, human biology had to adapt to new environments. While not heavily augmented as some races. Humans started to diversify as they established colony after colony creating greater variation among the human population.

Even with the ''Great Exodus'' the Coalition of Humanity was ever-present, claiming all humans as citizens, no matter who they declared their loyalty to.

Ambitious Exploration
One of the common attributes given to humans is their ambition. Some species are reckless and some are meticulous, but humans have struck a strange balance allowing them to make leaps in technology and society, but not so much that they risk a collapse of everything. This is seen in their desire to explore and discover. As a species, they are always on the move towards the unknown.

Human Traits
Age: Humans reach adulthood in their late teens and live just outside a century.

Size: Humans vary in size quite dramatically ranging to just over 121 centimeters tall to just under 213. Regardless of height, your size is medium.

Speed: You base walking speed is 9 meters.

Languages: You can speak, read, and write Gothic, as well as Standard.

Colonizer
As a colonizer, your family line has been to many worlds and settled on a world not too unlike Terra, but different enough to create some unique adaptations to the humans that live there.

Adaptation: You come from a long line of colonizers from various worlds. After many generations, you are more suited for those kinds of environments. Choose two adaptations from the list below.

Bright Worlder: You come from a world with many suns or a sun that is just brighter than Sol. As a bright worlder, the duration of blindness due to bright light is halved.

Cold Worlder: You come from a world that is far colder than most. As a cold worlder, you have advantage on saving throws against cold based effects.

Dark Worlder: You come from a world with either no sun or a very dim one. As a dark worlder, you gain Darkvision out to 3 meters.

Dry Worlder: You come from a world that can be described as a desert. As a dry worlder, you have advantage on saving throws to avoid exhaustion due to a lack of water.

Heavy Worlder: You come from a long line of heavy world colonizers. As a heavy worlder, you gain a +1 to Strength and Constitution.

Hot Worlder: You come from a world that is far hotter than most. As a hot worlder, you have advantage on saving throws against heat based effect.

Light Worlder: You come from a long line of light world colonizers. As a light worlder, you gain a +2 to Dexterity.

Spacer: You come from a long line of space travelers and workers. As a spacer, you gain a +1 to Dexterity. You do not suffer from gravity sickness.

Toxic Worlder: The worlds your ancestors colonized are harsh and putrid. As a toxic worlder, you gain a +2 to Constitution and resistance to poison.

Wet Worlder: You come from a world that has tremendous amounts of water. As a wet worlder, you gain a swim speed of 9 meters.

Pure Terran
Ability Score Increase: Your ability scores each increase by 1.

Expertise: Pick two skills you are proficient in. You may double your proficiency bonus in those skills.