Armor Modules

The following modular equipment can be attached to armor slots.

Disruption: All modules that can be disrupted unless stated otherwise.

Cost: The link price of the module and the price per additional slot when applicable.

Slot: The number of slots it takes to use it.

Armor Bonus: Additional armor bonus the module grants.

Extra Slots: If the module uses more slots than required, it may have extra bonuses.

Stacking: Bonuses given by modules do not stack, in a given situation; you gain the highest bonus from the modules.

Active Camouflage
Using an array of sensors and active color patches, your armor will change color and pattern to better blend into its surroundings.

Benefit: You have advantage on Stealth checks.

Articulation mount
The articulation mount allows for the armor to carry one piece of equipment so it is already ready.

Benefit: The articulation mount grants an extra slot for modular equipment or shield. The mounted equipment is always considered in your hand when you need it. You must still use said hand to operate it. This module is immune to disruption.

Articulation Mount, Smart
The mount monitors your actions and the basic surroundings to maneuver the mounted equipment to where you need it.

Benefit: The smart articulation mount grants an extra slot for modular equipment or shield. The mounted equipment is always considered in your hand when you need it. It counts as one hand for the purposes for using equipment such as weapons or shield.

Carbon fiber shell
Molded plates of carbon nanofibers in a polymer resin.

Benefit: This module is immune to disruption.

Extra Slots: +1 to armor bonus per additional slot.

Durasteel plate
Molded sheets of durasteal.

Benefit: This module is immune to disruption.

Extra Slots: +1 to armor bonus per additional slot.

Environmental Seal
Environmental seals allow for the wearer to survive in any atmosphere, or lack thereof, for a limited time.

Benefit: The armor separates you from the outside environment. For 24 hours, it supplies you with sufficient air and pressure. You do not take any effects for gas or liquid exposure. After 24 hours, if the seal does not charge nor has an umbilical attached to a life support system, you are subject to suffocation. This module is immune to disruption.

Field Emitter, Heavy
Field emitters use up a lot of power, but normally has a capacitive recharge that allows for them to self-regenerate.

Benefit: The emitter has 40 hit points, when the wearer takes damage, they deduct it from this total first. The emitter regenerates to full after a long rest.

Extra Slots: For each extra slot this module uses, it increases its hit points by 10.

Field Emitter, Standard
Field emitters use up a lot of power, but normally has a capacitive recharge that allows for them to self-regenerate.

Benefit: The emitter has 20 hit points, when the wearer takes damage, they deduct it from this total first. The emitter regenerates to full after a long rest.

Extra Slots: For each extra slot this module uses, it increases its hit points by 5.

Graphene shell
Molded plates graphene sheets suspended in durable resin.

Benefit: This module is immune to disruption.

Extra Slots: +1 to armor bonus per additional slot.

System Jammer
When active, you generate a static field that disrupts unshielded technology.

Benefit: As a bonus action, you can activate or shut down this module. Any electronic technology within 3 meters is disrupted and will cease to function while in the field. This module is immune to disruption.

Extra Slot: For each extra slot this module uses, it increases the range by 1.5 meters.

Personal cloak
You generate a field that bends light around you and your equipment, rendering you invisible.

Benefit: As a move action, you become invisible. If you take any other action except movement, you become visible.

Plasteel plate
These are molded plates of a metallic polymer.

Benefit: This module is immune to disruption.

Extra Slots: +1 to armor bonus per additional slot.

Reinforcement
Better bonding and superior construction allows the armor to carry the brunt of punishment.

Benefit: Whenever a critical hit is scored, there is a 10% chance the hit is treated like a normal hit instead. This module is immune to disruption.

Extra Slots: +5% chance of the critical hit being reduced to normal.

Sensor suit
Using a set of sensors laced throughout the armor, you are able to learn about your environment in greater detail and important information will be brought to your attention.

Benefit: You gain advantage on Investigation and Perception checks. You gain Darkvision +90 meters.

System Shielding
You generate a field that bends light around you and your equipment, rendering you invisible.

Benefit: Any modules attached to the armor are immune to disruption and will function normally. This module is immune to disruption.