Weapon Modules

The following modular equipment can be attached to weapon slots. modules that can be disrupted unless stated otherwise.

Cost: The link price of the module and the price per additional slot when applicable.

Type: This is the weapon type, either melee or ranged.

Slot: The number of slots it takes to use it.

Extra Slots: If the module uses more slots than required, it may have extra bonuses.

Stacking: Bonuses given by modules do not stack, in a given situation; you gain the highest bonus from the modules.

Auto-Targeting System
Using a set of sensors and microcontrollers on the end of the weapon, the auto-targeting system increases the chance of hitting its target.

Prerequisite: No automatic property.

Benefit: You have advantage on attack rolls with this weapon

Bayonet
A connecter mounted to a ranged weapon and a similar connector mounted on a melee weapon allowing both to be connected.

Benefit: You may choose which weapon to attack with when taking an attack action.

Beam Collator
Using a series of guides and lenses, beam weapons extend their damaging range.

Prerequisite: Beam property

Benefit: The damage drop off occurs every 3 meters rather than 1.5.

Extra Slots: For each slot, extend the range of the damage drop off by 1.5 meters.

Compression Coil
Augmenting the weapon with stronger accelerator coils, the weapon has a longer reach and hits harder.

Prerequisite: Kinetic property.

Benefit: Increase the damage by adding one extra die of the appropriate type (2d8 becomes 3d8, excreta).

Extra Slots: +3 meters to is range.

Holographic Sight
Small holographic emitters creates a more precise sight picture.

Benefit: Double your proficiency bonus when attacking.

Hot Edge
Using an imbedded heating element along the edge of the blade, it heats the blade to thousands of degrees.

Prerequisite: Slashing damage

Benefit: Increase the damage by adding one extra die of the appropriate type (1d4 becomes 2d4, excreta). The weapon deals both slashing and fire damage.

Phase Disruptor
Phase disruptors interact negatively with field emitters.

Benefit: By interrupting the phase and harmonics of a field generator, this weapon deals double damage to these kinds of defenses.

Scope
Series a sensors and lenses increases the visual range of your weapon.

Prerequisite: not a bow other than cross bow.

Benefit: Double the range of the weapon.

Shielding
Using a micro-field guides and plated shielding, the weapon cannot be disrupted.

Benefit: The weapon and its modules cannot be disrupted.

Target Sensor
Using a series of sensors and a display, you are able to identify the location of potential targets.

Benefit: You have advantage on investigation and perception to find or notice targets.